Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aoHkb-WHa4L-ViBPU-KkMSY-NvTKF | 14/17/7 | 78.2 | 0.95 | 2026-07-05 17:09:52 · 33m 35s | |
| CSGO-i2n68-J7AVv-EdLmC-HVfuz-ONCEB | 23/16/3 | 96.6 | 1.46 | 2026-06-20 11:55:07 · 34m 52s | |
| CSGO-Tachf-jndHC-Wj57a-YQnj2-cBtKG | 24/8/4 | 141.6 | 2.21 | 2026-06-17 14:55:18 · 22m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.