Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MaubH-Lr255-Z45bF-ixEV4-D2xHL | 10/15/4 | 69.2 | 0.69 | 2026-07-03 05:04:03 · 25m 17s | |
| CSGO-96Fjb-NDGYa-wLmiq-XAcvO-nbRuK | 19/19/9 | 92.3 | 1.27 | 2026-06-28 18:22:23 · 37m 41s | |
| CSGO-wGAQb-Zj5Uo-iKbkv-bAKMw-vB3xK | 23/15/10 | 114.0 | 1.58 | 2026-06-24 19:42:36 · 34m 1s | |
| CSGO-ipPzu-EWouC-D7Jbo-m3O6h-ViZtH | 13/10/8 | 70.2 | 1.27 | 2026-06-19 14:23:02 · 29m 21s | |
| CSGO-rUo7w-oPYMo-2Asue-hrYUd-Z6ZkF | 21/11/5 | 106.1 | 1.68 | 2026-06-15 17:44:05 · 28m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.