Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aBQFq-VE4Tb-CooiU-9NF5U-omoUE | 12/18/7 | 62.7 | 0.83 | 2026-07-05 21:11:39 · 41m 16s | |
| CSGO-KYs6s-i9He7-SZLcU-yno3H-xcvaL | 6/16/4 | 61.7 | 0.53 | 2026-07-03 20:33:37 · 24m 19s | |
| CSGO-AZr47-pH5Xc-YLNDj-SNOa7-Oe2ED | 9/14/5 | 49.9 | 0.70 | 2026-06-28 21:27:10 · 24m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.