Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yKXSp-qA8eU-ppUEi-wQhwo-7sUvD | 18/13/5 | 98.9 | 1.56 | 2026-07-05 10:04:37 · 27m 9s | |
| CSGO-Z2zaD-5AK57-qpbXR-zsoAY-YkkfO | 14/16/3 | 80.0 | 1.06 | 2026-07-03 01:00:01 · 29m 24s | |
| CSGO-3nz2z-QSeAw-KdBmh-nD5m3-VMqBE | 17/20/8 | 75.6 | 1.02 | 2026-07-03 00:17:07 · 36m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.