Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6mtZa-JNdjK-MxqYw-R2iOu-B3bJD | 15/15/7 | 73.0 | 1.12 | 2026-06-27 20:53:30 · 43m 55s | |
| CSGO-S3YNd-BWvKe-kt7SJ-o4ykd-55vTC | 18/18/3 | 76.8 | 1.06 | 2026-06-15 20:11:09 · 42m 47s | |
| CSGO-oNqqE-ikGBi-3rtCE-diHep-AYEyB | 14/13/8 | 96.2 | 1.18 | 2026-06-15 19:33:15 · 34m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.