Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pQNay-ZdKxH-pde7B-cOtDa-wPdKP | 21/20/5 | 84.2 | 1.08 | 2026-07-03 20:57:57 · 46m 22s | |
| CSGO-adC88-NHhs5-YQfqF-caGfZ-UjenL | 23/14/4 | 110.5 | 1.60 | 2026-07-03 13:34:16 · 39m 41s | |
| CSGO-KUJhx-usedo-8Hxj7-QFyQ3-Gzi5P | 24/21/8 | 89.8 | 1.23 | 2026-06-20 19:08:10 · 54m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.