Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dsYLJ-eUHtt-epe7X-7hFuQ-mG64E | 16/14/7 | 97.3 | 1.34 | 2026-06-25 08:43:32 · 35m 32s | |
| CSGO-naXDP-foSqv-pzhFJ-q8fjx-8fwXD | 10/15/3 | 54.6 | 0.83 | 2026-06-22 13:39:09 · 27m 43s | |
| CSGO-sfCjU-RHJbB-uxUrK-BPPDK-zwJoD | 16/20/2 | 56.6 | 0.79 | 2026-06-19 12:30:26 · 46m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.