Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nPfNb-iHDhX-UvUfQ-jdnGm-yDDmQ | 30/21/11 | 115.9 | 1.59 | 2026-06-28 22:32:15 · 53m 52s | |
| CSGO-sPtqT-nhJ3q-EdHBv-Rbij7-SAPcF | 9/19/5 | 51.6 | 0.52 | 2026-06-28 21:55:22 · 33m 30s | |
| CSGO-V5Gss-sPuVt-7SbeE-3UxbZ-XZrKG | 17/9/3 | 75.8 | 1.36 | 2026-06-28 21:19:10 · 28m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.