Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EeNo8-SbUDv-98QcW-j9RPV-HRz6A | 11/15/3 | 74.8 | 0.74 | 2026-07-04 21:58:20 · 30m 41s | |
| CSGO-8UPaA-tJdEJ-nLRpJ-sBDZ6-2VkDA | 9/5/2 | 55.1 | 1.23 | 2026-07-04 21:31:53 · 23m 30s | |
| CSGO-hyCQU-jYzxi-BOHLe-jRJeT-3krFF | 13/16/5 | 73.0 | 0.97 | 2026-07-04 20:43:34 · 42m 58s | |
| CSGO-zZ5O8-X3zaf-yGw7f-ZbNYJ-fnnYF | 8/18/3 | 45.3 | 0.44 | 2026-07-04 20:04:40 · 30m 11s | |
| CSGO-28Cj9-cTQ7M-sciJS-E26qB-zKkXM | 19/17/4 | 80.6 | 1.22 | 2026-07-04 19:24:27 · 35m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.