Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vh8Sv-qDKEO-8Ox2P-KSGLZ-rjNYE | 12/17/5 | 47.9 | 0.80 | 2026-06-19 19:52:34 · 38m 20s | |
| CSGO-JnqBw-BtkL5-a7LoT-Nqc4p-ENc7L | 15/18/7 | 81.7 | 1.07 | 2026-06-19 18:36:32 · 29m 21s | |
| CSGO-OcYhb-VkjR7-W7pKK-pnHGZ-BZAYN | 21/17/6 | 81.7 | 1.16 | 2026-06-07 20:41:38 · 51m 13s | |
| CSGO-hLh2L-zeTa9-wwBZB-2UPxd-ptHrL | 17/14/4 | 86.9 | 1.28 | 2026-06-07 20:06:38 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.