Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DQjoU-aMUfx-VRa7E-Bo8OU-3vKjC | 12/24/4 | 53.2 | 0.58 | 2026-07-03 20:13:48 · 46m 43s | |
| CSGO-4eU89-Hs9qz-MPATp-krcK9-dyLwF | 24/15/9 | 94.0 | 1.57 | 2026-07-03 17:49:28 · 36m 55s | |
| CSGO-iCbsm-7Yv2T-a3BGw-HeOPo-uNZML | 13/18/1 | 64.2 | 0.80 | 2026-07-02 13:01:22 · 32m 25s | |
| CSGO-hJZkc-VCYSq-iA7ok-nBsip-rDN6H | 18/20/6 | 70.9 | 1.08 | 2026-07-02 10:35:21 · 46m 1s | |
| CSGO-xGw3B-a9NbP-ZwMp5-AVNjT-URqmJ | 12/13/4 | 72.7 | 0.96 | 2026-07-02 09:48:57 · 33m 0s | |
| CSGO-G28hD-tsnCA-wUAZb-6fFsi-Z5O3A | 13/17/6 | 68.8 | 0.85 | 2026-07-01 19:22:23 · 35m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.