Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zAdZ7-JVqt3-KLHj2-2t6z8-eAFKO | 9/15/2 | 57.9 | 0.63 | 2026-07-05 14:40:49 · 29m 39s | |
| CSGO-wKpVR-4j3vk-XawXB-jqub6-meAtG | 15/14/3 | 91.8 | 1.21 | 2026-07-05 13:58:19 · 26m 5s | |
| CSGO-opDTx-Fy3r2-8R7cd-X3QMM-OnduB | 5/13/4 | 48.0 | 0.48 | 2026-07-03 23:04:56 · 23m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.