76561197972867656
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.9%Peak single-match outcome anomaly 16.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 8 analyzed matches reads as variance, not a pattern.
10.3% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j4dOw-VnWqu-VtAmR-9FnP4-wAw5G | 24/23/11 | 99.8 | 1.26 | 2026-06-26 20:00:40 · 52m 40s | |
| CSGO-FLDFZ-7zmcc-pxaXV-QndEM-6bZYO | 15/19/6 | 76.5 | 0.85 | 2026-06-23 18:08:53 · 46m 20s | |
| CSGO-O3oyJ-XRF9J-79AAV-pM3WL-CnF8D | 16/9/6 | 99.6 | 1.55 | 2026-06-23 17:19:04 · 26m 56s | |
| CSGO-Ke28q-P5qf7-GZkUK-VSUC4-8LhWA | 4/15/4 | 51.7 | 0.24 | 2026-06-23 16:52:08 · 22m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.