Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CMaXy-sy86d-mFJZ8-oLFYA-bzZAB | 13/22/6 | 86.3 | 0.88 | 2026-07-05 19:12:59 · 34m 31s | |
| CSGO-JwZXh-TFovs-YsGFW-FbAZT-HRz6A | 10/14/2 | 48.3 | 0.80 | 2026-07-05 18:37:18 · 32m 47s | |
| CSGO-ess2Z-jmvxP-FMte3-Da9oo-SD8aC | 8/16/9 | 56.6 | 0.72 | 2026-07-05 17:58:22 · 35m 8s | |
| CSGO-hTSkX-LfeCa-paHqe-rHWpb-cZrKG | de_poseidon |
5/10/2 | 44.1 | 0.61 | 2026-07-05 17:45:21 · 11m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.