Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mGpJz-qj7w8-EBcC7-i5GLX-v5TCP | 11/13/0 | 78.9 | 0.92 | 2026-07-15 00:22:08 · 22m 23s | |
| CSGO-i4UyT-YGWWN-QScay-pqkuo-eDxHL | 26/19/7 | 96.4 | 1.35 | 2026-07-02 04:02:33 · 43m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.