Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tN4Ho-kFjcB-jUcjw-KQkW4-ZAFKO | 18/13/3 | 79.3 | 1.34 | 2026-07-04 14:45:30 · 27m 40s | |
| CSGO-LyXnT-XPiXi-bkCDo-zLas6-OUYkF | 23/13/7 | 109.5 | 1.69 | 2026-07-04 13:44:14 · 35m 49s | |
| CSGO-B9ubt-7WmaQ-iCXSM-HXsLb-fj5ZJ | 10/10/0 | 80.6 | 1.08 | 2026-07-04 13:14:16 · 26m 32s | |
| CSGO-HAUGv-FTthZ-EdzxF-Kx5du-UNv5G | 32/17/4 | 114.5 | 1.83 | 2026-06-27 10:09:25 · 40m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.