Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cyEO6-ENVjO-auQuj-uzJGL-hbRuK | 20/15/1 | 109.6 | 1.36 | 2026-07-01 14:56:48 · 34m 42s | |
| CSGO-NKTiO-erHQM-L8c2E-DdZ7A-UoZUN | 13/17/8 | 95.7 | 0.99 | 2026-06-29 18:15:26 · 34m 42s | |
| CSGO-VRE3R-ovidR-SsDXR-RFWK5-AMFFN | 12/14/4 | 85.9 | 1.00 | 2026-06-07 20:42:01 · 34m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.