Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZRm3x-YFTo7-pp4TB-OiK8M-AJQRO | 18/13/7 | 79.2 | 1.39 | 2026-07-04 20:57:59 · 33m 50s | |
| CSGO-nEJyf-ZkcS7-QQuVs-33qFK-LnCcO | 14/23/7 | 55.2 | 0.72 | 2026-07-04 20:01:52 · 51m 22s | |
| CSGO-Rdics-brjxb-DMiHV-OXMjc-sFzAC | 15/19/6 | 69.5 | 0.94 | 2026-06-15 21:04:59 · 38m 55s | |
| CSGO-LdqTd-n9qaL-hqo7D-oovup-aNLsE | 18/16/5 | 78.7 | 1.12 | 2026-06-15 20:18:20 · 40m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.