Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UuQUx-or7Tq-Lqb9U-O6Kev-8rP3A | 14/16/7 | 78.7 | 1.07 | 2026-06-26 15:34:29 · 42m 52s | |
| CSGO-P4Afi-XLi2S-6OJUe-56xdU-4kJ9P | 18/15/4 | 109.0 | 1.38 | 2026-06-23 20:07:35 · 30m 46s | |
| CSGO-LwQiq-bwotn-BPqin-TqKV2-KquaL | 13/10/8 | 87.1 | 1.28 | 2026-06-17 09:07:24 · 29m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.