Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VdGs7-x23T2-VdT82-ZqaYG-RJ8CH | 21/18/5 | 97.7 | 1.33 | 2026-07-04 20:52:06 · 38m 45s | |
| CSGO-6MAZp-OEVoN-WCH5h-WN8hC-z9H5O | 8/15/8 | 49.7 | 0.76 | 2026-06-30 20:06:41 · 35m 17s | |
| CSGO-cOH5F-MfCPd-vefcP-XUHDX-YkkfO | 15/6/5 | 67.6 | 1.50 | 2026-06-30 19:36:25 · 27m 42s | |
| CSGO-px4WO-w6ubL-Njk29-AVfXG-zn33L | 11/12/5 | 83.9 | 1.19 | 2026-06-28 19:46:06 · 27m 15s | |
| CSGO-DiDzz-7ycSm-DQ8so-4fdMJ-ixnkP | 13/17/10 | 84.1 | 1.11 | 2026-06-28 19:07:23 · 36m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.