Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vu3KS-RfOTD-OLPO7-5O5uO-nntOH | 14/4/2 | 79.8 | 1.65 | 2026-07-01 19:49:15 · 23m 13s | |
| CSGO-tzvTe-BfOUo-QWyCb-8tn2c-U5O3A | de_poseidon |
7/10/3 | 67.6 | 0.80 | 2026-06-30 19:51:18 · 14m 27s |
| CSGO-sa9TM-GnbBP-oJFcs-Zjpzu-BD6mA | 12/5/2 | 77.4 | 1.58 | 2026-06-30 19:32:04 · 11m 23s | |
| CSGO-6Xi7r-AQOhH-mBhOc-wJd9o-QXpRP | cs_italy |
16/12/6 | 97.7 | 1.41 | 2026-06-28 20:16:17 · 23m 19s |
| CSGO-4va53-dfqDL-VEc6S-Gyosw-hCyDK | 9/6/1 | 56.9 | 1.08 | 2026-06-26 20:18:03 · 23m 45s | |
| CSGO-J8kG2-3HwSE-vJGXJ-eEo8K-D9axJ | 10/16/4 | 75.8 | 0.79 | 2026-06-26 19:48:39 · 26m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.