Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FMv2r-bBiYh-7vNh6-crok2-cBtKG | 20/16/8 | 112.8 | 1.43 | 2026-07-02 20:26:02 · 39m 21s | |
| CSGO-dDBVR-dnkS2-rf7Jq-i66oo-j4FdH | 22/16/9 | 101.7 | 1.49 | 2026-07-02 19:16:11 · 42m 25s | |
| CSGO-dkOTx-psvdr-VMNaO-fQNLv-ohtnC | 22/14/1 | 105.2 | 1.59 | 2026-07-02 18:43:15 · 29m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.