Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xwm2L-bD3xm-zL59x-CHRH2-VMqBE | 6/16/2 | 34.1 | 0.34 | 2026-07-02 12:40:15 · 29m 58s | |
| CSGO-KwTW4-KrrNY-57EK2-yuRPA-zUD3J | 10/15/3 | 50.1 | 0.76 | 2026-06-26 19:39:45 · 37m 20s | |
| CSGO-9zSFS-CmcpO-aC9fn-sN9Dc-k6siB | 11/16/0 | 49.4 | 0.66 | 2026-06-26 15:57:27 · 34m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.