Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oq6iL-DVEFB-6GGBL-y8B4Q-DRRyL | 12/14/8 | 79.0 | 1.12 | 2026-07-05 13:19:30 · 32m 56s | |
| CSGO-3L8MC-GidvC-nvNhR-3HFW3-8AF4C | 17/16/2 | 83.4 | 1.15 | 2026-07-05 12:46:58 · 29m 31s | |
| CSGO-Xqc7L-u3ddx-9Cecq-KvqpK-LTBtG | 14/10/4 | 75.3 | 1.24 | 2026-07-04 16:48:17 · 30m 42s | |
| CSGO-Rinmx-8mSMj-TWwEr-Eh8Cd-CuybE | 7/15/2 | 45.2 | 0.62 | 2026-06-28 13:07:40 · 29m 22s | |
| CSGO-t7rnh-JFbnk-FQtyP-3v53T-rRXXC | 15/13/5 | 87.3 | 1.31 | 2026-06-27 18:54:01 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.