Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YBxH5-K54Jw-D79jE-myKFc-WQrhH | 11/16/3 | 75.3 | 0.94 | 2026-07-03 20:31:33 · 25m 30s | |
| CSGO-aO2Ue-582js-yh2vb-Zho9u-4CZAB | 15/13/4 | 93.1 | 1.12 | 2026-06-30 19:17:11 · 31m 1s | |
| CSGO-PWACQ-mDuHj-ovokb-ym2fp-u2dOQ | 21/14/4 | 76.6 | 1.38 | 2026-06-29 19:42:02 · 44m 20s | |
| CSGO-EALfL-O4jPY-yrLnh-X8VoQ-ZR9jE | 12/16/5 | 65.7 | 0.87 | 2026-06-28 19:10:28 · 34m 27s | |
| CSGO-H6dHN-pE6Lx-EFhN2-HUinh-9hs8O | 28/12/1 | 100.4 | 1.71 | 2026-06-25 19:42:02 · 41m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.