Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bZK4D-zdTyn-R6yQW-eVLOt-FsFiJ | 2/6/2 | 35.0 | 0.41 | 2026-07-04 10:14:47 · 7m 32s | |
| CSGO-D6hRj-297uO-F5FpA-NZ8Wh-kYBEB | 12/6/5 | 84.3 | 1.57 | 2026-06-23 18:23:32 · 22m 57s | |
| CSGO-GxZnS-ZtYUS-FHq5H-MxwZi-c49oF | 14/9/4 | 71.3 | 1.41 | 2026-06-23 17:15:34 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.