Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fDKas-ym5AY-EzHmz-TvaQb-VjmbN | 22/21/8 | 97.7 | 1.26 | 2026-07-01 17:21:28 · 46m 50s | |
| CSGO-5SWfV-NpySh-KcMWn-BpNn3-SVddJ | 11/10/5 | 64.4 | 1.13 | 2026-07-01 16:44:49 · 30m 38s | |
| CSGO-JuY6F-R9Y5o-aDWeX-Zfo55-GLSKF | 9/13/5 | 72.7 | 0.73 | 2026-06-28 17:39:36 · 32m 30s | |
| CSGO-a23rn-pBZQG-eGjuC-barQ8-Hq5uC | 18/15/5 | 78.4 | 1.20 | 2026-06-28 16:57:05 · 39m 17s | |
| CSGO-Qnef8-UNeGe-uN4u4-xiHwu-fXnMC | 11/18/10 | 58.8 | 0.87 | 2026-06-28 16:11:55 · 41m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.