Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YQLFa-YrMzA-AYRiq-yCJXL-tbqhH | 16/17/9 | 103.3 | 1.23 | 2026-07-03 05:19:07 · 34m 43s | |
| CSGO-zJbac-vd8xU-fZwZN-XnF4T-4kJ9P | 22/17/8 | 104.5 | 1.39 | 2026-07-02 20:07:25 · 39m 42s | |
| CSGO-DXr4N-CC6j7-qYO97-BTK6p-fD57M | 20/22/7 | 76.2 | 1.05 | 2026-06-20 21:48:07 · 49m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.