Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9MNAD-cn2C3-QHMQF-ucSwY-zjK5O | 19/16/3 | 68.4 | 1.26 | 2026-07-02 17:52:56 · 35m 38s | |
| CSGO-J6Un3-vVRPy-BZwFQ-zA8MW-YvDBM | 9/16/5 | 54.3 | 0.68 | 2026-06-29 19:09:11 · 28m 16s | |
| CSGO-FNXYD-ydqpf-3AWMY-EsN7v-RhC3J | 21/15/1 | 64.7 | 1.25 | 2026-06-15 19:01:13 · 37m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.