Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f8zXz-2SoLK-jyjwG-FN5p5-ddbhQ | 14/19/4 | 74.5 | 0.82 | 2026-07-04 23:33:00 · 38m 28s | |
| CSGO-VzWOy-Bx4O2-izjOJ-MEYZH-YSEdH | 16/19/2 | 63.1 | 0.91 | 2026-07-04 22:51:40 · 37m 40s | |
| CSGO-BKOUd-VF7ZF-Y97oG-QMuFX-kkAUM | 17/17/8 | 90.6 | 1.21 | 2026-07-04 21:41:45 · 35m 39s | |
| CSGO-qURfs-JLL9e-XSEw7-z3TJ3-O2GGG | 22/15/4 | 101.5 | 1.49 | 2026-07-04 21:03:19 · 35m 10s | |
| CSGO-iGn2R-ybMkN-KhNZq-RuvXX-ouNkO | 18/14/7 | 101.1 | 1.32 | 2026-06-13 18:30:26 · 32m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.