Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FSbVw-HhsLm-prD3m-jxHGT-XH3JE | 20/15/5 | 73.7 | 1.28 | 2026-07-04 20:46:23 · 44m 51s | |
| CSGO-WRWtC-kJ3aP-z2QjS-ZXSO7-DMhWA | 15/15/2 | 74.0 | 1.00 | 2026-07-03 21:17:47 · 38m 6s | |
| CSGO-aupVC-ZXwWi-oQKR2-aLyoh-ttqxA | 20/22/6 | 70.4 | 1.03 | 2026-07-03 20:22:46 · 52m 6s | |
| CSGO-UBhvp-mcpvf-4DusB-H9Y3x-bMFyB | 14/18/5 | 55.5 | 0.88 | 2026-07-02 18:32:45 · 54m 43s | |
| CSGO-FNdU6-U6Ymw-dKuax-WtTD8-2TryM | 9/9/3 | 60.7 | 1.14 | 2026-07-01 20:32:34 · 22m 59s | |
| CSGO-Z6wRo-TZKiy-FRPuv-w3r3f-ttB3J | 18/18/2 | 77.7 | 1.12 | 2026-06-23 07:50:57 · 41m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.