Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KB9h6-k756Q-WBZpt-VxoC9-dyLwF | 11/17/4 | 53.1 | 0.76 | 2026-07-02 21:03:10 · 31m 31s | |
| CSGO-8mV5s-PVZev-nALGw-NmQJW-4ZVaK | 2/16/3 | 21.4 | 0.04 | 2026-07-02 20:40:02 · 19m 46s | |
| CSGO-qr66V-GNGWH-SOWJm-f32xZ-F5WwP | 11/16/2 | 48.1 | 0.71 | 2026-07-02 20:05:52 · 31m 0s | |
| CSGO-yXyrY-PVAoE-RaRTW-5xHis-eXfWA | 14/15/3 | 63.2 | 0.93 | 2026-06-16 20:25:01 · 33m 53s | |
| CSGO-Hi5Vw-ViLqj-LEvvN-tKZ7C-roHGG | 20/23/11 | 62.9 | 1.12 | 2026-06-16 19:29:00 · 48m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.