Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OXOHA-RYUFG-e9yEM-KrEDz-FB6iL | 14/15/6 | 89.8 | 1.13 | 2026-07-01 03:53:48 · 32m 32s | |
| CSGO-8LG3v-bXx8K-x9wbj-45UrH-5xOhG | 19/16/4 | 75.9 | 1.14 | 2026-07-01 03:04:33 · 40m 10s | |
| CSGO-CUeJB-JJ82M-vWYcA-ET3Vh-mYb7L | 19/10/9 | 86.5 | 1.60 | 2026-07-01 02:19:59 · 35m 31s | |
| CSGO-xqTi6-uuREy-f3ByR-efh9Y-QFJPJ | 13/17/7 | 74.0 | 0.96 | 2026-06-27 04:11:16 · 31m 53s | |
| CSGO-vyoMN-MSNX7-tnsY3-H33BD-opWTB | 5/15/3 | 52.7 | 0.38 | 2026-06-27 03:29:11 · 24m 28s | |
| CSGO-ncB3k-Ho2sy-s7mEC-SCVXN-HSWsO | 18/16/6 | 85.2 | 1.23 | 2026-06-27 02:45:43 · 35m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.