Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nwrVM-cr9ds-FsZSu-zfOK7-aqKPJ | 19/14/7 | 92.5 | 1.41 | 2026-06-28 13:21:23 · 32m 6s | |
| CSGO-XocE7-n7aFf-DcXjh-kXtLt-8MEKO | 13/17/4 | 79.7 | 0.86 | 2026-06-28 12:48:49 · 30m 3s | |
| CSGO-GD7jO-bBf7F-PG3dP-VfZRz-52DVF | 13/17/10 | 69.2 | 0.89 | 2026-06-15 12:28:09 · 36m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.