76561197972302217
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-5%Peak single-match outcome anomaly 33.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 14 analyzed matches reads as variance, not a pattern.
4.9% of kills through walls across 14 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f2Cwu-RjYsp-4jaC4-B7aXk-ZDxHL | 18/11/4 | 79.1 | 1.40 | 2026-06-30 16:31:42 · 26m 39s | |
| CSGO-n3oBG-tWhjT-VKySd-n3iEQ-xkJ9P | 24/11/3 | 91.5 | 1.52 | 2026-06-30 15:56:28 · 31m 1s | |
| CSGO-XMJ6x-75bRd-wr4Aa-h5OKk-5XEyB | 18/15/5 | 97.2 | 1.32 | 2026-06-29 17:19:46 · 27m 41s | |
| CSGO-6XG7b-fAHQE-8FYFq-CX3aV-EaoYF | 23/12/3 | 101.2 | 1.76 | 2026-06-29 16:51:52 · 24m 15s | |
| CSGO-6A3Ko-HeXYC-XzS9T-kzoAr-yfUGQ | 22/11/9 | 129.3 | 1.91 | 2026-06-28 15:18:08 · 30m 25s | |
| CSGO-y9soe-Ues9A-8GPjF-555pw-zMOcF | 10/13/3 | 78.0 | 0.92 | 2026-06-27 18:28:03 · 17m 11s | |
| CSGO-MADfT-3T45Y-ntVXh-c39Sk-yDDmQ | 19/14/5 | 115.5 | 1.47 | 2026-06-27 18:02:35 · 23m 4s | |
| CSGO-ap4nm-SSYiQ-8QJ6X-XH55a-k6siB | 19/15/6 | 108.7 | 1.40 | 2026-06-27 12:47:31 · 32m 36s | |
| CSGO-jZURx-an8cR-9itvW-up6OK-zwJoD | 16/17/4 | 91.8 | 1.09 | 2026-06-27 12:14:04 · 28m 57s | |
| CSGO-6FxKF-EAvLi-LiuGW-sKx2f-DYBUM | 16/15/6 | 77.5 | 1.13 | 2026-06-26 19:16:36 · 40m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.