Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9bZju-uTtrE-UDSKd-Jouay-dMnfO | 13/15/3 | 78.3 | 1.12 | 2026-07-03 21:24:15 · 32m 33s | |
| CSGO-sBQhx-W8YMG-FFQ6N-vbSQS-ERXoN | 16/17/5 | 74.3 | 1.04 | 2026-07-03 20:38:38 · 37m 11s | |
| CSGO-YuZJL-JkC3Q-PwRJN-85zZO-2aUeL | 22/15/7 | 104.8 | 1.48 | 2026-07-03 19:27:56 · 46m 24s | |
| CSGO-FaUrb-5aZCb-UTVdn-cZ32i-HjW9G | 8/16/5 | 66.3 | 0.66 | 2026-07-03 18:50:27 · 29m 58s | |
| CSGO-MBRjD-Wjbws-mR4bJ-TYEsx-sLqRP | 16/24/6 | 54.6 | 0.83 | 2026-06-11 18:40:02 · 47m 7s | |
| CSGO-vhvq6-xmS8c-8KpPu-Sf6hd-84fGH | 14/15/3 | 64.7 | 1.00 | 2026-06-11 18:05:12 · 32m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.