76561197972245249
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
TeamDocks rating & ADR trend · last 18 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K2vdX-7nU8T-AjqF4-CPqfH-VdvLA | 8/15/6 | 54.9 | 0.61 | 2026-07-05 18:48:13 · 35m 4s | |
| CSGO-fv7Ne-c2syW-EfwQL-46ypL-pmXML | 7/10/8 | 52.5 | 0.92 | 2026-07-02 19:56:02 · 22m 21s | |
| CSGO-sxK4t-ppFwW-vwMzW-uYKiP-j8AMK | 6/17/2 | 28.0 | 0.34 | 2026-07-02 19:17:31 · 34m 39s | |
| CSGO-H7YvB-W2PFc-H9Hef-svGVh-LkBAA | 16/15/4 | 61.8 | 1.01 | 2026-06-30 19:05:31 · 43m 35s | |
| CSGO-Utvc5-FstCf-Tz2eT-tQpdV-3ZPmH | 11/16/2 | 58.1 | 0.76 | 2026-06-29 19:45:32 · 35m 32s | |
| CSGO-F5kNv-H5QP3-NsOKL-TB7bw-vzYUN | 8/16/8 | 52.6 | 0.75 | 2026-06-29 19:07:56 · 34m 7s | |
| CSGO-MqZUT-quVYc-FsOzS-yR79D-cdm2H | 8/17/2 | 46.5 | 0.44 | 2026-06-28 20:24:01 · 30m 29s | |
| CSGO-HKbKx-42bLG-pV7HW-kWmH2-dMnfO | 7/14/5 | 46.1 | 0.76 | 2026-06-28 19:37:31 · 39m 8s | |
| CSGO-muB8W-q9CFC-P4Zho-cFYOE-BoL2G | 13/19/5 | 54.3 | 0.73 | 2026-06-27 20:38:16 · 42m 24s | |
| CSGO-8ULmf-QtbK9-azO7f-2zLLb-B6LHA | 8/10/4 | 37.8 | 0.86 | 2026-06-27 20:05:50 · 28m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.