Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h27k4-oTxaY-FEViA-RsoPH-ZKmDA | 12/15/10 | 80.9 | 0.93 | 2026-07-06 19:29:11 · 32m 46s | |
| CSGO-xVmOJ-9dpyY-hMHhz-kfkwF-OoBhP | 12/10/5 | 80.4 | 1.19 | 2026-07-06 18:53:19 · 31m 10s | |
| CSGO-dAvkL-ycvkL-tkRRc-VZN9G-hxfvN | 13/19/3 | 72.5 | 0.72 | 2026-07-01 19:48:51 · 40m 45s | |
| CSGO-i52sx-JXd9o-reNrB-ddGrr-MWjXM | 7/17/6 | 53.1 | 0.50 | 2026-07-01 18:39:36 · 27m 3s | |
| CSGO-cT4Wu-XKKZj-uxAoy-RPNTe-zi8LK | 8/14/4 | 73.8 | 0.65 | 2026-07-01 17:25:26 · 23m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.