Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8QHWP-n2rsA-teW6M-Lkwxn-xiHeB | 21/14/5 | 82.5 | 1.40 | 2026-07-05 14:51:47 · 32m 11s | |
| CSGO-pUBoV-9DWT5-yon6A-hS89O-ZR9jE | 11/19/4 | 61.2 | 0.75 | 2026-07-03 17:15:24 · 28m 27s | |
| CSGO-2EqoH-8Mcw2-VLixc-jrS9q-mNcqA | 12/9/1 | 65.7 | 1.23 | 2026-06-25 18:56:02 · 22m 59s | |
| CSGO-MMwJj-nxtGL-rDNyP-f6ZSS-qvuvE | 17/15/7 | 80.6 | 1.29 | 2026-06-25 18:18:20 · 34m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.