Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9vvs3-5zPPd-5OMOL-m684x-NVddJ | 14/11/3 | 76.3 | 1.24 | 2026-07-04 20:08:38 · 33m 27s | |
| CSGO-K8cp4-Zpxnd-NGWyr-juxkW-Bkb3K | 7/15/5 | 57.1 | 0.67 | 2026-06-30 17:08:58 · 29m 40s | |
| CSGO-oiO5f-Zsdj3-R968u-Dx4Vk-mDN6H | 8/16/4 | 60.1 | 0.61 | 2026-06-29 18:17:36 · 30m 42s | |
| CSGO-ECMst-7ZD8U-8UBvb-P3i88-nKMkO | 13/16/2 | 79.7 | 1.00 | 2026-06-29 12:16:43 · 24m 44s | |
| CSGO-Bm7Ny-AG6bP-RLNNr-k6MNY-nFzAC | 5/15/3 | 51.8 | 0.44 | 2026-06-29 11:53:18 · 19m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.