Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wch6v-yb6if-NoXiM-hAapJ-CSWsO | 18/15/2 | 85.1 | 1.16 | 2026-07-02 18:19:10 · 31m 28s | |
| CSGO-pMzKp-qGYkp-ZkQqH-boFHy-8zxHL | 17/15/7 | 82.4 | 1.23 | 2026-06-30 21:47:06 · 33m 47s | |
| CSGO-6joEF-rrfDD-ZSzJq-EsSwO-Ac9eD | 22/18/6 | 108.5 | 1.38 | 2026-06-30 21:08:45 · 35m 28s | |
| CSGO-QBvDs-dFde6-cFOEm-9JeMp-Piq3B | 15/10/5 | 71.1 | 1.32 | 2026-06-25 20:30:40 · 30m 9s | |
| CSGO-iGBLU-nSoDZ-RDAn9-D742a-9ZVaK | 12/12/3 | 50.5 | 0.73 | 2026-06-08 17:26:25 · 40m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.