Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XAvPn-8ZFqp-NLfrG-72LKh-pXNtQ | 15/13/2 | 57.4 | 1.15 | 2026-07-03 20:38:00 · 35m 56s | |
| CSGO-FEfH4-bPhit-iWvu8-TCwJt-yN9SA | 19/17/6 | 81.9 | 1.20 | 2026-06-27 17:00:42 · 42m 35s | |
| CSGO-tGYDU-xD4oO-zMOBO-Uues4-5UVzE | 6/16/5 | 60.7 | 0.55 | 2026-06-27 10:15:44 · 38m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.