Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jRtPn-aQ9hu-kr98i-VeoyW-YvDBM | 23/17/5 | 84.9 | 1.48 | 2026-07-02 19:43:33 · 37m 17s | |
| CSGO-MbK2M-fVCb2-Q5Cwx-hDatt-5rwjN | 10/14/2 | 68.2 | 0.70 | 2026-07-02 19:15:53 · 25m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.