Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wdNSp-FohtS-HoYyK-SOZJE-8oZEC | 26/13/7 | 100.5 | 1.69 | 2026-07-03 22:56:29 · 34m 41s | |
| CSGO-YT6Ec-EKESv-PFjDH-PEKzd-YjEuA | 16/13/4 | 88.5 | 1.22 | 2026-07-03 19:41:32 · 28m 15s | |
| CSGO-XuUT5-JtSpV-JLWOW-UYATT-xGUrC | 10/12/7 | 58.4 | 0.98 | 2026-06-27 21:51:12 · 30m 59s | |
| CSGO-7t7wR-AbVPN-Kmmps-YX6Eq-q3SiA | 19/18/7 | 89.2 | 1.12 | 2026-06-27 20:53:36 · 41m 59s | |
| CSGO-smn2N-AjXFW-i8dpG-fhBL9-nUoEM | 18/15/0 | 108.9 | 1.28 | 2026-06-27 20:14:47 · 27m 2s | |
| CSGO-4aMve-KysRM-WKUec-UNC6D-rcpmJ | 17/9/6 | 97.1 | 1.58 | 2026-06-13 00:10:36 · 35m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.