Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mvw6R-tpnQA-wd2qF-AerD8-AzyDK | 26/22/4 | 110.9 | 1.34 | 2026-07-01 20:22:12 · 45m 35s | |
| CSGO-ZzZQ3-8GZSs-3x9XB-jP362-wLPYE | 21/10/7 | 115.9 | 1.80 | 2026-06-10 19:42:20 · 31m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.