Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AE5Us-93p5a-jSiUQ-jRaNw-ZrPJM | 12/14/3 | 67.4 | 0.90 | 2026-06-23 18:27:21 · 30m 13s | |
| CSGO-ztTVZ-iVzOa-SHvn4-qPGV3-sU7CH | 14/16/5 | 68.6 | 1.00 | 2026-06-23 17:54:10 · 29m 47s | |
| CSGO-Oi84q-KSvmS-4KzrZ-dFBnu-rfdZH | 6/18/7 | 49.7 | 0.51 | 2026-06-23 17:15:58 · 28m 36s | |
| CSGO-pLyJX-VCeud-fOfDD-PXNTY-zQJLH | 22/19/5 | 101.1 | 1.29 | 2026-06-22 17:30:17 · 40m 48s | |
| CSGO-TmkY5-ow88E-S7GL4-hZvZn-2h3RG | 19/20/11 | 104.2 | 1.23 | 2026-06-17 20:04:02 · 36m 7s | |
| CSGO-CHHC8-cWCc2-yx2tq-8AMZP-DJsiB | 8/18/7 | 46.2 | 0.63 | 2026-06-16 19:27:11 · 37m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.