Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JawWu-JQ3os-o5u8b-8YM4W-Bv5VH | 15/17/8 | 88.9 | 1.16 | 2026-07-01 18:49:46 · 34m 52s | |
| CSGO-wevE2-cqCzk-tmDmh-qUrqC-Yyv9H | 30/13/5 | 143.1 | 2.07 | 2026-06-11 19:37:05 · 30m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.