Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nU9Qp-MKHNe-AfkaK-WbCZD-sUNMB | 23/14/6 | 130.8 | 1.74 | 2026-06-09 20:53:13 · 31m 19s | |
| CSGO-xFqND-3JBUK-AyxR7-DJdWs-jDWPA | 14/10/3 | 90.2 | 1.41 | 2026-06-09 20:23:41 · 25m 51s | |
| CSGO-p8pY8-Z9BWE-zcYVf-Wsodh-653JE | 19/17/6 | 99.1 | 1.34 | 2026-06-09 19:38:09 · 40m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.