Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iPKKT-yxB82-rpQfQ-xhTtV-QaDND | 19/18/5 | 72.0 | 1.15 | 2026-07-04 12:10:40 · 40m 53s | |
| CSGO-nR7sR-UcyFx-JYTys-SnLpF-sH2cQ | 12/17/5 | 80.7 | 0.89 | 2026-07-04 11:29:02 · 29m 54s | |
| CSGO-9A7PD-Sa8Sr-4ZKtk-QJd4U-B7r4N | 6/15/4 | 54.4 | 0.46 | 2026-07-04 11:00:47 · 20m 1s | |
| CSGO-XjXpK-8uOEQ-hxhLf-UoMck-PtcZH | 10/15/6 | 52.1 | 0.79 | 2026-07-04 10:05:49 · 40m 34s | |
| CSGO-dtitA-aXRFq-xRxfp-rxUbb-vPDRE | 7/16/3 | 35.4 | 0.51 | 2026-07-04 09:16:18 · 35m 59s | |
| CSGO-W8suK-wiEmq-nsLZD-z8Ua2-8LhWA | 10/19/3 | 49.7 | 0.58 | 2026-07-04 08:37:34 · 34m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.