Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uJKDL-PTQDJ-ewFhP-FLQ5S-iaM2G | 9/13/5 | 62.7 | 0.85 | 2026-07-03 21:36:58 · 36m 4s | |
| CSGO-wfqqc-5rmMm-Gsfdz-F5q3F-5HQRO | 20/14/6 | 82.9 | 1.38 | 2026-06-28 22:45:26 · 34m 34s | |
| CSGO-jYCQD-iNnqi-fVHOU-FrRQ5-CebRF | 14/15/5 | 72.5 | 1.11 | 2026-06-28 22:12:58 · 28m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.